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Star wars jedi knight jedi academy mods nexus
Star wars jedi knight jedi academy mods nexus









  1. #Star wars jedi knight jedi academy mods nexus mod#
  2. #Star wars jedi knight jedi academy mods nexus skin#
  3. #Star wars jedi knight jedi academy mods nexus upgrade#
  4. #Star wars jedi knight jedi academy mods nexus full#
  5. #Star wars jedi knight jedi academy mods nexus mods#

Red glowing energy spots are teleporters. They will spawn a specific NPC, some are cultist, reborn, stormtrooper, hazard troopers, etc. Orange consoles around the map are NPC spawners. That means it is just another map that you can add to your rotation without sacrificing new players or worrying that players won't have a map your server is running.

#Star wars jedi knight jedi academy mods nexus mods#

If you are wondering why do this, the benefit to entity mods is you don't need the actual PK3 in your base folder to play on the map with these changes. This is part of a series that I hope to complete every SP map this way.

#Star wars jedi knight jedi academy mods nexus mod#

The goal of this mod is to make it a more usable map in multiplayer, complete with new spawns, teleporters for getting around, NPC spawners, and more. This is an entity mod of the singleplayer map T2_DPRED (the one with Rax keeping you a prisoner without your saber) By default anything that was compatable with JediPLUS should work with this MOD. The Music Packs are not needed but are cool.Ģ - I have NO idea how this mod will effect other MODS.

#Star wars jedi knight jedi academy mods nexus full#

It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. 'Diablo II Barbarian Version v2.0' by Kevin Coyleġ - This MOD was not tested to work on it's own.

#Star wars jedi knight jedi academy mods nexus skin#

'Tiamat' based off 'Night Elf' model and skin by Flux 'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe 'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight 'Red Eagle' by Charmin Deluxe and BXpress 'Bushido Katana' by Scarecrow and PlayingKarrd 'Universal Tool' based off of 'Chainsaw' by Madjai 'Saruman's Staff' and 'Gandalf's Staff' by Madjai 'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120 'Quantum Sword' based off of 'Ranger Sword' by Sephiroth_VII and KOTORMRJay 'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth_VII and KOTORMRJay 'Strider's Sword' and 'Glamdring' by Sephiroth_VII and KOTORMRJay 'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth_VII 'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima 'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword', 'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog) 'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest This MOD is a compilation of several other MODs, those being edited/altered versions of: Must have /dualblade to notice the effect. hilt2 - Changes the left (second) weapon. The default left hand weapon is the Katana.

star wars jedi knight jedi academy mods nexus

dualsaber - You get the dual 'energy' blades Type these into the console or bind them to other keys.

star wars jedi knight jedi academy mods nexus

'Man Without Fear' by Rob Zombie and Drowning Pool 'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight Music track is Freak on a Leash (NIN mix) by Korn It's also reccomended to shut off 'Dynamic Glow'. 'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play. txt on JediPlus and Saberisist Mod, provides info on game commands.ĭescription.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.Įxtract all files in the GAMEDATA folder. Tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots. JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files. Since there are better MP mods out there you can pretty much remove this at will. This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives. It includes 2 maps, 4 character models and. The Evangelions, Gundams and the Black Widow charachters are 'big'. A few but not many have color/CTF support.

star wars jedi knight jedi academy mods nexus

There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. It can be used either stand-alone or in cunjunction with any JediMod-based game. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible.

#Star wars jedi knight jedi academy mods nexus upgrade#

The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod.











Star wars jedi knight jedi academy mods nexus